Snap, a pioneer in smart glasses since 2016, has unveiled its new model: the Spectacles ’24. Forget the simple camera-glasses of the past; this is a true foray into augmented reality (AR), capable of overlaying applications onto your vision.
The website Numerama got an early hands-on review and describes them as a “fusion between an Apple Vision Pro and Meta Ray-Ban glasses.” But don’t rush to buy them: they are only available as a €110 per month rental for developers.
The Breakthrough: A ‘Distant’ Screen and a Dedicated OS

The main innovation of the Spectacles ’24 is their ability to simulate “distant vision.” Rather than displaying elements close to the eyes, which can be tiring, the glasses project images onto the lens to give the impression of looking at a giant smartphone screen several meters away. According to Numerama, this greatly improves readability.
These glasses run on “Snap OS,” Snap’s own operating system. Navigation is done entirely by hand, by pointing at objects and pinching two fingers to validate, a method reminiscent of the Apple Vision Pro.
Among the clever ideas integrated into the device:
- Smart Lenses: The glasses can electronically darken to become sunglasses, a first of its kind.
- AI Integration: The “My AI” vocal assistant, based on GPT-4, is built-in.
- Useful Gadgets: The user can check the time simply by looking at the palm of their hand.
The Reality of a ‘Mid-Course Prototype’
Despite these advances, the Spectacles ’24 remain a product for professionals, not the general public. The testers at Numerama note that while they are “without a doubt, the most advanced augmented reality glasses on the market to date,” the technical constraints are still immense.
Here are the main challenges Snap still needs to overcome:
- The Design: At 226 grams, they are heavy and “not discreet,” resembling “big 3D cinema glasses.”
- The Battery: The battery lasts only 45 minutes with continuous use.
- The Field of View (FOV): The field of view is limited to 46 degrees. In practice, this means applications only appear in the center of your vision, far from the total immersion that would require at least 100 degrees.
For Snap, the goal is not to sell this product en masse, but to give developers the tools to start creating the experiences that will one day replace our smartphones. It’s a huge step forward from the first Spectacles in 2016, but the road to a consumer product still looks long.
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